The Serialization of eBooks: The Rationale Behind The Unknown

Charles Dickens (Public Domain)
Charles Dickens (Public Domain)

In 2014, I conducted a poll inquiring what readers thought of “book serializations.” Out of a varied group of 41
respondents, 31.7% indicated that they did not know the meaning of ‘book serialization.’ 26.9% indicated a relatively neutral attitude,19.5% had a negative outlook, and 14.7% were positive towards book serializations. The opinion of the remainder was dependent upon factors such as the genre of book serializations, and the format (e.g. comics, manga) [1].

Being only a group of 41 respondents, it isn’t a representative sample of the general readership. However, it did provide a measure of insight – these reactions were mixed or unestablished.

The meaning of ‘book serialization’ varies. Charles Dickens and Sir Arthur Conan Doyle wrote serials, although they varied in length. In general, a book serialization entails a story begin broken up into parts, and then published in a periodical or in eBook form, rather than the entirety of the story begin published in a novel.

The question to ask may be, ‘why serialize in the first place?’ Unless the traditional format is such (e.g. comic books), why serialize mainstream genres?

The answer for me was a multi-faceted one. Firstly, why not? The fact that it’s a relatively unseen medium in novel-dominated genres does not indicate that it is unsuccessful. Could it not open up an untapped market? I thought of myself. I used to be an avid reader of novels. From my elementary into early high school years (primary to secondary), I was frequently looking for new books. As my schoolwork increased, and I was given assigned readings, however, I found that my desire and ability to recreationally read decreased. I began to shy away from 300+ page books. Yet, if a story was short enough, I would be more likely to read it. For I still loved to read. Now, there are readers who make time no matter the workload. They’re ravenous readers year round. There are also readers like myself who enjoy reading, but find it more challenging to make time, and for which serials could be a fantastic prospect.

The Trials & Tribulations of Writing

Secondly, serials are great when there’s little time to spare on the writing. I had written about three novellas before I became interested in serializations. These novellas generally took a couple of years or more to develop, and I saw my writing style mature over the course of each project. However, I did not believe these novellas to be worthy of publication. I saw need for improvement. I then wrote two short stories (“War at Our Doorstep” and “400 Years of Silence”), which would become my first published eBooks. I felt fairly confident in my writing style, and the reviews I received were generally favorable if not exceeding my expectations. Shortly after, I had the idea for my current Detective Games series. The setting would vary across the world, and the character roster would be expansive. It would be a hefty project, and certainly take me beyond 300+ pages. But I wasn’t ready to write another novella, much less a novel. I was (am) in college and the coursework didn’t allow for as much free time or mental energy as I would require. So I wrote my first serial, and often found greater motivation than I had for my longer projects.

Thirdly, serials can be great for testing the market and trying out new ideas without fully committing to a novel. The idea of the Detective Games wasn’t an ordinary one. Detectives across the world linked by a common villain? Exploring the journeys of each detective, in each region (thus far the United States, France, England, and Ireland have been utilized. My vision is to include South American, Eastern European, Middle Eastern, African, and Asian countries with detective adventures as well) and then uniting them all in a finale? I wanted to get more feedback than could be offered by beta readers. Publishing serials could provide the feedback I needed (as indicated with the feedback I received with short stories), without requiring me to travel the globe and finish the novel first. Likewise, it could be beneficial to the readers who, as aforementioned, wanted shorter stories to read.

The upcoming second installment in The Detective Games series.

Finally, it could gradually provide resources and exposure. Over time, readers could discover the series as it was being released, as opposed to releasing a single colossal book or trilogy. It could generate more exposure through the additional releases, revenues to continue supporting the series (rather than potentially waiting for years, or even never earning enough to cover the costs of time spent), and allow for the series to be cancelled if the reaction was overly negative. The alternative being years upon years spent on a dismal book. Readers could also contribute to the series as it progressed by providing feedback and speculation – establishing a collaborative environment – rather than an author or editor calling all the shots. And it could be fun!

As it stands, the Detective Games has one installment. I’m receiving a great deal of feedback, and have finished the next installment and am having it beta read. Although the revenues are very small at this point, that’s not the point. I’m engaging readers and learning along the way. Revenues can come as the series progresses and gains greater exposure. In my experience, serializations are a worthwhile endeavor. In addition to benefits separate to author and reader, they may also serve to bring both groups closer together. That’s ideal in establishing a lasting impact.

Side Notes

  • I’ve been utilizing Write On by Kindle, Goodreads, and WattPad to gather more feedback prior to publishing serials, and I’ve received a great deal of constructive feedback!

 

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Kid Icarus: Uprising – Review

Kid Icarus: Uprising is the latest Nintendo 3DS game released by Nintendo and designed by Masahiro Sakurai, creator of the hit Smash Brothers series.

Introduction

You play as the angel Pit, following the orders of Palutena, the goddess of light and protector of humanity, as you fight against the resurrected Medusa. Your journey takes you from towns to spaceships, futuristic landscapes to ‘natural’ wonders – each equally captivating, with an added vibrancy due to the extra dimension of 3-D. The story, however, does not end after your primary objective, taking an unexpected turn and extending gameplay exponentially as a result. Chapters may also be replayed at different intensity levels, from practically effortless to an infernal onslaught which may pose a challenge for even the most experienced of players.

Gameplay

Ease of gameplay has been disputed among players, however, it is certainly do-able. Albeit more suited to right-handed players, lefty’s should by no means be deterred, as only simple swipes of the stylus are required of their right hand. As a left-dominant player myself, I found the game to be difficult at first, albeit much easier after the first few missions had accustomed me to the configuration – no adjustment of the controls was necessary, albeit Nintendo has provided that as an option in addition to the circle-pad pro.

Sound

The soundtrack of Kid Icarus: Uprising is incredibly beautiful and uniquely assorted. From soothing orchestral, violin accompanied tracks, to simple ditties which serve but a momentary purpose – all serve to heighten the enjoyability of the game and immerse the player within the world of Greek myth. Not to mention, each piece is made available as an unlockable, by the completion Treasure Hunt achievements (which also reward hearts, weapons, idols, etc).
Dialogue is a key characteristic of the game, seemingly present without ceasing. Albeit, it rather serves as a compliment to gameplay, once a player is acquainted with the controls and may appreciate the witty repartees and mindless jabber with comprehension. Otherwise, they are aggravations at best. Once, however, this condition has been met, the dialogue maintains interest in a seemingly empty world (aside from the attacks of underworld minions), where there is little character interaction, aside from these exchanges.

Content

Defeated! Visual depicts an AR Card idol battle captured with in-game camera applications.

The content of Kid Icarus: Uprising is truly abundant. With 25 chapters, unlockable back-to-back boss battles, dozens of weapons (to be bought with hearts, the KI:U currency) and power customizations (and a land + battle practice range to try them out on), three treasure hunts with one-hundred twenty achievements each, collectible in-game and paper-card “idols” (digital figures with descriptions and AR Card capabilities), streetpass-spotpass enabled, online / local multiplayer, and much more. Albeit some features are more engaging and useful than others.
Multiplayer is a competitive challenge, although there are no overall leaderboards, which is a letdown. Players accumulate points during the process of each match and are ranked according to their totals at the conclusion. Wins are saved and exchanged via streetpass.
Playable characters include:

  • Pit (primary): chief angel of Palutena, the goddess of light and protector of humanity. He is persistent, passionate, and often quite silly.
  • Pittoo: Pit’s Doppelganger, created by Pandora’s mirror, often an antagonizing force, albeit (highlight to reveal spoiler) linked with Pit in life force and becomes an ally due to necessity and a slight change of heart.
  • Magnus: powerful human mercenary, dedicated to fighting against underworld forces.
  • Little Girl: details unknown, resident of a ruined city.
  • Dog: details unknown, resident of a ruined city. Can sniff out and locate food in garbage, runs without tiring.
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Top Applications (3DS Series #002)

It’s Mii! One of the Mii’s I’ve created, and the one I primarily use! This photograph was taken using one of AR Games many features! Have fun interacting with the 3D World, but don’t forget the ever-present, real-world!

With the speedy arrival of the Nintendo 3DS comes a fairly lengthy wait-time for games, as well as features. The 3DS Web Browser is not yet available, relying on a future update to begin operation. That leaves users with the choice of preinstalled applications, and whatever else comes along with the next update – which goes to say, update your system regularly!

How to Update your 3DS

To update your system, first turn on the 3DS, via the bottom right-hand power button. On the menu, use your stylus or control + pad to navigate to the wrench icon called System Settings. Select it by pressing the “A” button, or simply tapping the icon with your stylus. From the System settings menu, tap the other Other Settings icon. Now that you’re on the Other Settings menu, simply tap the right arrow navigator with your stylus, until you see the System Update option on the fourth tab – or simply click the number four at the top of the touch screen. Tap System Update, and then tap “OK.” If you agree to the Terms and Conditions listed, select I Accept. Otherwise, if you cannot agree to the terms, select I Decline, and the update process will be cancelled. Now tap okay, and leave the rest to your 3DS system, until another “OK” prompt appears. Tap “OK” and your system will automatically restart, no other action is require on your part to return to the Main Menu.

Out of all the applications currently available, I already have my favorites. Practically acting as stand-alone games themselves, these apps are sure to keep 3DS users busy until their copy of Street Fighter, Lego Star Wars III, and whatnot arrive.

Adventure Writer’s Top 5 3DS Applications

(All Free & Included)

  1. AR Games: The Augmented Reality Games feature could have been marketed as a separate video game entirely, with its vast selection of primary features, and subfeatures.
  2. Mii Plaza: A fun, street-pass based application with an entertaining “Find Mii” MMORPG.
  3. Face Raiders: Take a picture of yourself, friends, whoever! And let the fun begin. The picture will instantly find itself blasted into the 3rd Dimension and snugly fit into a battle helmet. Players may be further entertained by blasting the 3-dimensional likeness of the photographed person into oblivion in the Face Raiders mini-game, which has been further brought to life with various animations and moments of maniacal laughter.
  4. Nintendo 3DS Sound: For players familiar with the Nintendo DSi, they may find all the old features of DSi Sound and many new additions! Now you can organize your music into individual play lists, shuffle your music, let your 3D parakeet companion pick a song for the day, and more!
  5. Nintendo 3DS Camera: With all the fun features of the Nintendo DSi camera comes the 3DS camera! Now with the ability to take 3-D photography, and linked to dozens of applications such as AR Games, this app dominates its predecessor!
  • For complete details on all these applications and more, continue reading the Adventure Writer Blog for daily posts and reviews!
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The Nintendo 3DS (3DS Series #001)

Welcome to the Nintendo 3DS Series! Your source for in-depth information on the Nintendo 3DS!

Introduction: An Instant Hit

The Nintendo 3DS, released yesterday for North America, has already found its

way into many homes in Japan, Europe, and some lucky pre-order’s that were made before the release date. This latest system, abounding with features, is already a hit, and it’s select video games are at the top of Amazon’s bestsellers in their respective categories. My 3DS shipment arrived earlier today, and I must say, I’m thoroughly impressed, having finally been able to experience the proposed 3-D gameplay for myself. The one question I have wondered, as well as many others, is the legitimacy of the systems 3-D capabilities.

Experiencing 3-Dimensional Graphics

The key to the Nintendo 3Ds’ graphics is it’s depth slider. As you raise the slider upwards, the depth increases, until – at it’s peak, you experience the graphics as they were meant to be seen. Everything, from it’s menu to any of it’s menu features, is in 3D – which may be overwhelming to a first time player.

The whole package! Nintendo 3DS and AR Game Cards, though there’s more than meets the eye…

It’s highly suggested that you start off with 2-D and slowly move up as you go, letting your eyes adjust. It’s like waking up with 3-D glasses on during an action-packed 3-D movie (which someone has placed you in, from your bed to the theater) and the first thing you look at is the screen – you’ll be heavily disoriented. Move the system an arms length away from your sight and work from there – even standing with it until you feel comfortable would be an option. It takes time to adjust to the graphics, but when you’re comfortable with it, the results are astounding. The Nintendo 3DS truly does let its players experience 3D without glasses, with the same exact same effect as a 3-D movie (debatably, even greater). After playing the game a second time, hours later, my eyes have adjusted to the graphics quite well, without any discomfort whatsoever.
If the above tips don’t work for you, then an alternative method may prove more effective. When you get the system, ensure that the 3D depth slider is raised as far up as it may go – providing the greatest level of depth. In my own case, I discovered the previous method to work quite well, but become a bit disoriented when I adjusted the depth slider. Either utilize the full 3-D effect, or switch to 2-D, the middle is quite pointless and ineffective.
Next on the 3DS Series…

Applications! Get an inside look at all the games and apps available on the system the moment you buy it!

Graphic by Adventure Writer, made using the Nintendo 3DS AR Games App.
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OBJECTION!: Ace Attorney Series Review

Image via Wikipedia

Capcom first introduced the Phoenix Wright: Ace Attorney series with its first release on October 11, 2001. [1] Although it is a popular series, it does not yet have the widespread popularity that similar series such as Mega-Man, or Zelda have been able to attain.
The series has showed great prosperity however, even having a shortage during one of the North American releases due to such an unexpectedly high demand. [2]

The series certainly features an interesting cast of characters, including a coffee addict named Godot who always finds a way to reference coffee to all of life’s situations.

“…Add the pureness of milk to the perfect, clear darkness of coffee. Stir.That is the state of the witness’s mind right now – a cup of café au lait Mr. Trite’s words are the milk and you are the spoon, Your Honor.” -Godot

Image via Wikipedia – Characters from Left-to-Right: Godot, Mia Fey, Phoenix Wright, Maya Fey

The first half of the series follows the life of a novice lawyer by the name of Phoenix Wright. After the death of his mentor Mia Fey, Mr. Wright undergoes tremendous character development and his desire for justice grows stronger. His goal is to protect those who are innocent – and most of all, to uncover the truth. To do this he takes up a position as a defense attorney, conducting detective-like investigations. This leads him into a variety of cases, and into an association with his mentor’s daughter, Maya Fey: a fun-loving, childish, 18-19 year old girl, who becomes his assistant. As the story progresses, so too does the complexities of its mysteries and the addition of characters. Sherlock Holmes related-situations and references (in both content, and dramatic intellectual battles) also tend to sprout up throughout the series, providing a somewhat familiar environment, with the same appealing suspense and deductive reasoning. There is however, one thing Sherlock Holmes did not do – and that is engage in courtroom proceedings. A majority of the games consist of dramatic courtroom battles, with finger-pointing galore and the yelling of “OBJECTION!” and “TAKE THAT!” (for which the series has been popularized as well as parodied).
Soon we are introduced to Miles Edgeworth, the childhood friend and rival to Phoenix Wright. It becomes evident that he will play an important part in the development of the series’ plot and continuation, as much “screen-time” is dedicated to his personal development. Edgeworth is most likely one of the top fan-favorites, with his higher-than-thou bearing, restrained emotions, and cold intellectual glares – yet bursts of kindness, humility, and realization of truth. Most likely due to his popularity, another official series, entitled Ace Attorney Investigations, has been developed with Edgeworth as its chief protagonist. As opposed to the original Ace Attorney Series, less or virtually no time is spent in courtroom battles, with a primary focus on crime scene investigations – it also holds a greater resemblance to Sherlock Holmes.

Image via Wikipedia

Game play throughout the series is quite consistent, with definitive similarities such as:

→ Cross-Examinations: Cross examinations are typically the interrogation of a witness – typically inquiring of their testimony regarding the given crime, and revealing any inconsistencies with solid proof. Cross Examinations prove to be major road blocks in both series and allow for much progress to be made when solved.
And…
General Investigation: During a general investigation of the crime scenes, Miles Edgeworth and Phoenix Wright typically act the part of a CSI investigator (usually getting in the way of the official investigators – or in the case of Miles Edgeworth, using them to gather evidence), checking the scene for clues, obtaining an autopsy for whoever seems to be in charge, a bit of randomness here and there, and so on. This takes up quite a bit of game time. When you find a clue or obtain a particularly noteworthy testimony, it is added to the Court Record or your personal organizer, from which you may present proof the courts or identify the lies in a witnesses’ testimony.

Content-wise, the series is generally rated T for Teen, due to the graphic nature of the crimes entailed (which are typically murder). There is however, never any intense violence, as everything is handled with an abundance of ambiguity. For example, at the beginning of each case (there are around 4+ cases per game, which are connected at the end to one focal point) the crime which will form the basis of the plot will be displayed in the form of a simple animation sequence. To show that someone has been “disposed of” there may be a foreboding pool of crimson. The fact that you typically review the site of the autopsy also brings about a plethora of disturbing images which are unfit for young children. In the series however, most of these sequences are brief, and the graphic nature quite minimal – though some of the installments are of differing extremities than that of the others. Generally content is made up of problem solving testimonies, and court room battles.
Upcoming Games :[34]

→ Ace Attorney Investigations 2
[for the DS/DSi/3DS]: The first installment was more than hoped for, and I hope to say the same of its sequel! Starring the fan-famous Miles Edgeworth, this series is composed most brilliantly with solid storylines, amusing and complimentary soundtracks, and a host of uniquely developed characters. A sample of the game is available to play, though it is in Japanese, it provides some general insight of what the game will look like (though the North American version is most likely subject to revision), you may find the sample at the Official Site. (North American Release: TBA 2011).

Professor Layton vs. Ace Attorney [3DS]:
The ultimate showdown! Puzzle Master Professor Layton meets Ace Attorney Phoenix Wright! This dynamic duo must face off against the dastardly Story Teller (Ed. Just strikes fear into your heart, doesn’t it?) who is evil for some reason… unknown to some of even the most informed gamers. With this blockbuster-game is accompanied a very impressive soundtrack. Two of the soundtracks may be heard at the Official Site, which is in the form of a virtual book. Also available is an animated trailer for the game and some screen shots (North American Release: TBA 2011).

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