Kid Icarus: Uprising is the latest Nintendo 3DS game released by Nintendo and designed by Masahiro Sakurai, creator of the hit Smash Brothers series.
You play as the angel Pit, following the orders of Palutena, the goddess of light and protector of humanity, as you fight against the resurrected Medusa. Your journey takes you from towns to spaceships, futuristic landscapes to ‘natural’ wonders – each equally captivating, with an added vibrancy due to the extra dimension of 3-D. The story, however, does not end after your primary objective, taking an unexpected turn and extending gameplay exponentially as a result. Chapters may also be replayed at different intensity levels, from practically effortless to an infernal onslaught which may pose a challenge for even the most experienced of players.
Ease of gameplay has been disputed among players, however, it is certainly do-able. Albeit more suited to right-handed players, lefty’s should by no means be deterred, as only simple swipes of the stylus are required of their right hand. As a left-dominant player myself, I found the game to be difficult at first, albeit much easier after the first few missions had accustomed me to the configuration – no adjustment of the controls was necessary, albeit Nintendo has provided that as an option in addition to the circle-pad pro.
The soundtrack of Kid Icarus: Uprising is incredibly beautiful and uniquely assorted. From soothing orchestral, violin accompanied tracks, to simple ditties which serve but a momentary purpose – all serve to heighten the enjoyability of the game and immerse the player within the world of Greek myth. Not to mention, each piece is made available as an unlockable, by the completion Treasure Hunt achievements (which also reward hearts, weapons, idols, etc).
Dialogue is a key characteristic of the game, seemingly present without ceasing. Albeit, it rather serves as a compliment to gameplay, once a player is acquainted with the controls and may appreciate the witty repartees and mindless jabber with comprehension. Otherwise, they are aggravations at best. Once, however, this condition has been met, the dialogue maintains interest in a seemingly empty world (aside from the attacks of underworld minions), where there is little character interaction, aside from these exchanges.
The content of Kid Icarus: Uprising is truly abundant. With 25 chapters, unlockable back-to-back boss battles, dozens of weapons (to be bought with hearts, the KI:U currency) and power customizations (and a land + battle practice range to try them out on), three treasure hunts with one-hundred twenty achievements each, collectible in-game and paper-card “idols” (digital figures with descriptions and AR Card capabilities), streetpass-spotpass enabled, online / local multiplayer, and much more. Albeit some features are more engaging and useful than others.
Multiplayer is a competitive challenge, although there are no overall leaderboards, which is a letdown. Players accumulate points during the process of each match and are ranked according to their totals at the conclusion. Wins are saved and exchanged via streetpass.
Playable characters include:
- Pit (primary): chief angel of Palutena, the goddess of light and protector of humanity. He is persistent, passionate, and often quite silly.
- Pittoo: Pit’s Doppelganger, created by Pandora’s mirror, often an antagonizing force, albeit (highlight to reveal spoiler) linked with Pit in life force and becomes an ally due to necessity and a slight change of heart.
- Magnus: powerful human mercenary, dedicated to fighting against underworld forces.
- Little Girl: details unknown, resident of a ruined city.
- Dog: details unknown, resident of a ruined city. Can sniff out and locate food in garbage, runs without tiring.